December 9, 2022
Accidental Seurat
December 6, 2022
CSP diary #4
I resumed progress later in the evening.
Still haven’t figured out how to change color on multiple layers at once, so I took a different approach.
Gradient adjustment layer using sepia preset
Discovered various color palette presets
Selected four hues to use for the intermediate palette
Colored over the sepia gradient map, layer set to Hue
Toned down the Hue layer so the sepia still shows
How can I distribute the saturation? Everything has the same intensity of color.
Shower thought: Make a copy of the grayscale layer, and convert brightness to saturation.
Black = Grayscale. White = Full saturation.
I have only pondered this in theory, but have yet to put it into practice. I feel like it could work, though!
Reduce friction as much as possible
I keep getting stopped every so often because I don’t know what to do or where to go.
In particular, merging layers: there are separate keyboard shortcuts depending on if you’re merging clipped layers or grouping a bunch of layers into one.
I don’t like having to press Ctrl+Shift+E. I just want Ctrl+E for either of those actions like I do in SAI2.
Use more stylized colors.
The colors are too intense on the eyes. Reduce the saturation but retain the stylized appearance.
The more stylized it gets, the less room there is for “realistic” shading, but I can play with that.
I’m not yet sure how I want to shade this drawing. Stylized colors call for a different methodology that is not yet clear to me.
CSP diary #3
Setting up the base colors
Figure out how to handle the fill tool better because it’s not getting everything.
Not getting into colors just yet. For now I just focused on values.
Is there a way to modify an entire folder’s worth of contents all at once? In SAI2 I can select a layer folder to change the color/brightness of everything inside. I can’t seem to do that here.
When establishing base colors, I lower the opacity of the lineart for easier visibility. I forgot to return it to 100% but I do like this more subtle look.
Brushes
Slowly getting acquainted with brush config.
There is a scatter brush tool in CSP that I haven’t checked out yet. Can’t wait to mess around with that.
Workflow
Configured some key shortcuts to match my SAI2 settings.
Configure workspace so it’s easier to keep track of all the different brushes. They are on opposite sides of the screen
Use shift+spacebar to rotate the canvas without having to switch to a special tool (R key)
Emily eyes
Emily eyes diary
As of November 25, 2022
Borrowing from artworks I saw on Pixiv
Spontaneous drawing
Underwater lighting
Glowing eyes like literal gemstones
Transparent and prism-like
Eyes are focal point
Focus on technique and aesthetic
Meaningless is not a bad thing
Message/meaning takes the back seat
Art style
Exaggerated, non representational colors
Maintain art style that balances anime and cartoon
She looks so anime here. How can I find balance?
Add more cartoony elements
Exaggerated eyelashes
Nose is main indicator of anime or cartoon style
I feel like the nose has to be anime-style for the lighting trick to work. Is there a workaround???
I love the huge eyes. I don’t care that they’re “out of style”
Details
Delicate details on face
Thick outer contours like a protective casing with finer linework inside
Remember attention to detail in my old artworks
Details are casual and sketchy. It doesn’t have to be meticulously precise
Remember the Big Picture!
Inspirations
Cartoony playful artworks for color inspiration
Art nouveau for the flower
Recent Pixiv art I saved
Things to fix or consider
Should be obvious she is wearing a hood
Fine tune the flower
Shadows of leaves on face?
As of November 27, 2022
Loving the eyes so far
There was some struggle but now I have an idea for the streamlined process
The outer ring is blurry and saturated
The inner ring is a black outline, creating a contrasting border between the iris and the sclera
Next time (not here) I will set the eyes to Multiply so it retains the transparency of a cut gemstone
Face
Too anime. Needs more cartoon qualities to the art style
Reinforce the outlines of the eyes
Lips are too red. Make them closer to skin tone but more saturated
Make the freckles more obvious. It is one of her charm points
Hair
The hair should fade to a lighter color in less important areas
Add specks of light to her hair
Glowing individual strands
Hood
The hood should have a softer texture
It should be more obvious that Emily is wearing a hood
Add sharpening contours: two parallel lines consisting of a very dark value, and a very light one- to bring out the desired shapes
The hair ornament should have a hint of color that stands out but doesn’t compete for attention
Background
Background is too light compared to character’s face
How will I combine the background painting with the character?
Add hints of green and yellow
Foliage
The flowers should be more defined. They just look like flower-shaped blobs. They’re supposed to be hydrangeas
Doesn’t need to be meticulously rendered, but just enough to be recognizable
Add stronger saturations in important areas
Add extra lighting to the leaves and flowers
Add light lines to the leaves (Insp: Wakaba-chan)
Viewing the artwork with fresh eyes
Grayscale
Upside down
Backwards
From very, very far away
Get outside feedback
Any combination of these
Observe what you notice first
What will you remember when you picture this image in the mind?
As of December 1, 2022
I had fun at first but now it’s getting overworked
Spinning my wheels. I’m mentally spent
Forgetting about the big picture
Hoping to call it a day next time I work on it
What if I traced over the picture and colored it all over again? But I want to be done with this. I’m torn.
There is a disconnect in the colors
The colors got too washed out
The hydrangeas don’t pop
Not a fan of the leaves
Make lips darker again
Too much emphasis on the hood
Hood should be less intense luminosity
Shift emphasis to frame the face
Reduce high contrast of hood and shadow
Other stuff
Crystal coloring should be fuzzier
Remember the hair piece
Later that day, I opened the image in Procreate and kept tinkering with the colors until I was happy. I will use it as a guide for the next time I work on Emily.
The lighting is noticeably darker, making for a more dramatic picture.
I want to add a grain and chromatic aberration effect at the end.
It would be cool to add a light ray effect.
Declared complete on December 3, 2022
Color key
Blue = Goals for next time
Purple = Things I like
Red = Things I regret
I generally like how it came out, but there is still room for improvement
If there was nothing to change, art would not be very fun. It is all about experimentation.
Always looking forward to the next iteration and how I can make things better.
Remember to look at the big picture
Struggles
I struggled to get the atmosphere to my liking, and a result, the image got deep-fried.
I like her hair but after the post processing, much of that detail has been lost.
Effects
Chromatic aberration is overdone in some places, especially the hair
I like the subtle noise effect
Noise and chromatic aberration can work well when used SPARINGLY
Backdrop
The background is overworked
It looks too busy
Used tricks to get overlapping to work
This obsessive attitude is not helpful when I’m in art mode
Some exploration is okay but I kept going until I mentally wore myself out
Creating and analyzing are different processes and should be kept separate
I did for the most part but kept going after I should have stopped. I ended up spinning my wheels
Art style
Art style is too anime and “realistic” in terms of color and shading.
I want it to look more like a cartoon
Symbolic representation
Get bold with elements of design
Gemstone eyes are a good step in that direction
Colors and shading
Underwater lighting was borrowed from Pixiv
Aim for more stylized and non-representational colors
Be more limited and deliberate in color choice and shading
The drawing itself
Wide variation in line weight. like stained glass
Thick outer contours case delicate lines within
Contributes to the cartoon effect
Rely more heavily on shapes and molding features to fit them